I’ll bet you weren’t expecting a new Darksiders game to be a Diablo-style, isometric-camera action-RPG, were you? I was pretty surprised myself. But the fact that Airship Syndicate, not Gunfire Games, is the developer of Darksiders Genesis, it makes a bit more sense – particularly when you find out that Airship employs original Darksiders comic book creator Joe Madureira.
I played a small slice of Genesis, and I was impressed at how well it translated to the Diablo formula. Being able to switch on the fly between the ranged attacks of Strife and the melee focus of War seems like a smart design decision; the two complement each other nicely, and if you’re not playing solo, you’re able to roll through this campaign in two-player co-op. Both characters can build up a special attack meter that, when activated, temporarily turns them into the same giant fire monster capable of wreaking significant havoc.
from IGN News http://bit.ly/2x6oSgH
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